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fixed bug with reanimating killed player by CE condition
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 7740c2cb628318750bec61959cc9d1e17b404638..690a377926cfb747af3283425dd42d32d8324394 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-42,15
+42,16
@@
#define TYPE_EMPTY (1 << 20)
#define TYPE_SKIPPABLE (1 << 21)
#define TYPE_KEYTEXT (1 << 22)
#define TYPE_EMPTY (1 << 20)
#define TYPE_SKIPPABLE (1 << 21)
#define TYPE_KEYTEXT (1 << 22)
+#define TYPE_HEADLINE (1 << 23)
-#define TYPE_GHOSTED (1 << 2
3
)
-#define TYPE_QUERY (1 << 2
4
)
+#define TYPE_GHOSTED (1 << 2
4
)
+#define TYPE_QUERY (1 << 2
5
)
// additional values for internal purposes
// additional values for internal purposes
-#define TYPE_BITFIELD (1 << 2
5
)
-#define TYPE_CONTENT (1 << 2
6
)
-#define TYPE_ELEMENT_LIST (1 << 2
7
)
-#define TYPE_CONTENT_LIST (1 << 2
8
)
+#define TYPE_BITFIELD (1 << 2
6
)
+#define TYPE_CONTENT (1 << 2
7
)
+#define TYPE_ELEMENT_LIST (1 << 2
8
)
+#define TYPE_CONTENT_LIST (1 << 2
9
)
// derived values for setup file handling
#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
// derived values for setup file handling
#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
@@
-74,6
+75,7
@@
TYPE_SKIPPABLE | \
TYPE_KEY | \
TYPE_STRING | \
TYPE_SKIPPABLE | \
TYPE_KEY | \
TYPE_STRING | \
+ TYPE_HEADLINE | \
TYPE_GHOSTED)
#define TYPE_ENTER (TYPE_ENTER_SCREEN | \
TYPE_GHOSTED)
#define TYPE_ENTER (TYPE_ENTER_SCREEN | \
@@
-280,6
+282,7
@@
char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getLevelDirFromTreeInfo(TreeInfo *);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
@@
-321,6
+324,7
@@
int GetZipFileTreeType(char *);
char *ExtractZipFileIntoDirectory(char *, char *, int);
boolean AdjustGraphicsForEMC(void);
char *ExtractZipFileIntoDirectory(char *, char *, int);
boolean AdjustGraphicsForEMC(void);
+boolean AdjustSoundsForEMC(void);
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
@@
-330,8
+334,7
@@
char *getArtworkIdentifierForUserLevelSet(int);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
-void AddUserArtworkSetToArtworkInfo(char *, int);
-void AddUserTreeSetToTreeInfo(char *, int);
+void AddTreeSetToTreeInfo(TreeInfo *, char *, char *, int);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);