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moved drawing cave tile for BD engine to separate function
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 29f2f7c3f86ef169f65f557acd2255c3472d333c..59700cf9cf70011ed01b71ed1e224d313ccc85e6 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-397,7
+397,9
@@
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
void UpdateLastPlayedLevels_TreeInfo(void);
void StoreLastPlayedLevels(TreeInfo *);
void UpdateLastPlayedLevels_TreeInfo(void);
void StoreLastPlayedLevels(TreeInfo *);
+void ForcedStoreLastPlayedLevels(TreeInfo *);
void RestoreLastPlayedLevels(TreeInfo **);
void RestoreLastPlayedLevels(TreeInfo **);
+boolean CheckLastPlayedLevels(void);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);