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added function to get temporary tape filename
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index da6c3f9fb9695bfd844a24c4fdf51ba0d1bf3252..4e68c5969785e0323d4b401efea1daf8bac026ad 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-264,6
+264,9
@@
char *setLevelArtworkDir(TreeInfo *);
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
+char *getTemporaryTapeFilename(void);
+char *getDefaultSolutionTapeFilename(int);
+char *getSokobanSolutionTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getScoreFilename(int);
char *getScoreCacheFilename(int);
char *getSolutionTapeFilename(int);
char *getScoreFilename(int);
char *getScoreCacheFilename(int);
@@
-314,7
+317,6
@@
void sortTreeInfo(TreeInfo **);
void freeTreeInfo(TreeInfo *);
char *getHomeDir(void);
void freeTreeInfo(TreeInfo *);
char *getHomeDir(void);
-char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getMainUserGameDataDir(void);
char *getUserGameDataDir(void);
char *getPersonalDataDir(void);
char *getMainUserGameDataDir(void);
char *getUserGameDataDir(void);