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added support for multiple user game data directories
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 690a377926cfb747af3283425dd42d32d8324394..425c01fa5d22a7caf1e50140acb8a0f3166f08db 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-4,7
+4,7
@@
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// http
s
://www.artsoft.org/
// ----------------------------------------------------------------------------
// setup.h
// ============================================================================
// ----------------------------------------------------------------------------
// setup.h
// ============================================================================
@@
-280,6
+280,7
@@
void freeTreeInfo(TreeInfo *);
char *getHomeDir(void);
char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getHomeDir(void);
char *getCommonDataDir(void);
char *getPersonalDataDir(void);
+char *getMainUserGameDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getLevelDirFromTreeInfo(TreeInfo *);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getLevelDirFromTreeInfo(TreeInfo *);
@@
-289,6
+290,7
@@
char *getCurrentLevelDir(void);
char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
+void InitMainUserDataDirectory(void);
void InitUserDataDirectory(void);
void SetFilePermissions(char *, int);
void InitUserDataDirectory(void);
void SetFilePermissions(char *, int);
@@
-326,6
+328,9
@@
char *ExtractZipFileIntoDirectory(char *, char *, int);
boolean AdjustGraphicsForEMC(void);
boolean AdjustSoundsForEMC(void);
boolean AdjustGraphicsForEMC(void);
boolean AdjustSoundsForEMC(void);
+void SetCurrentArtwork(int);
+void ChangeCurrentArtworkIfNeeded(int);
+
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);