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added explicit type for headline entries on setup menu screens
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index 64f51d1304e512f67833db278b958417555ac9a7..3af76ed5fa13b92479da451b6657cc3e0c98738c 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-42,15
+42,16
@@
#define TYPE_EMPTY (1 << 20)
#define TYPE_SKIPPABLE (1 << 21)
#define TYPE_KEYTEXT (1 << 22)
#define TYPE_EMPTY (1 << 20)
#define TYPE_SKIPPABLE (1 << 21)
#define TYPE_KEYTEXT (1 << 22)
+#define TYPE_HEADLINE (1 << 23)
-#define TYPE_GHOSTED (1 << 2
3
)
-#define TYPE_QUERY (1 << 2
4
)
+#define TYPE_GHOSTED (1 << 2
4
)
+#define TYPE_QUERY (1 << 2
5
)
// additional values for internal purposes
// additional values for internal purposes
-#define TYPE_BITFIELD (1 << 2
5
)
-#define TYPE_CONTENT (1 << 2
6
)
-#define TYPE_ELEMENT_LIST (1 << 2
7
)
-#define TYPE_CONTENT_LIST (1 << 2
8
)
+#define TYPE_BITFIELD (1 << 2
6
)
+#define TYPE_CONTENT (1 << 2
7
)
+#define TYPE_ELEMENT_LIST (1 << 2
8
)
+#define TYPE_CONTENT_LIST (1 << 2
9
)
// derived values for setup file handling
#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
// derived values for setup file handling
#define TYPE_BOOLEAN_STYLE (TYPE_BOOLEAN | \
@@
-74,6
+75,7
@@
TYPE_SKIPPABLE | \
TYPE_KEY | \
TYPE_STRING | \
TYPE_SKIPPABLE | \
TYPE_KEY | \
TYPE_STRING | \
+ TYPE_HEADLINE | \
TYPE_GHOSTED)
#define TYPE_ENTER (TYPE_ENTER_SCREEN | \
TYPE_GHOSTED)
#define TYPE_ENTER (TYPE_ENTER_SCREEN | \
@@
-226,6
+228,9
@@
typedef struct hashtable SetupFileHash;
ARTWORKCLASS_UNDEFINED)
ARTWORKCLASS_UNDEFINED)
+char *getUserGraphicsDir(void);
+char *getUserSoundsDir(void);
+char *getUserMusicDir(void);
char *setLevelArtworkDir(TreeInfo *);
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *setLevelArtworkDir(TreeInfo *);
char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
@@
-277,6
+282,7
@@
char *getCommonDataDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
+char *getLevelDirFromTreeInfo(TreeInfo *);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
char *getUserLevelDir(char *);
char *getNetworkLevelDir(char *);
char *getCurrentLevelDir(void);
@@
-314,6
+320,9
@@
char *getSetupLine(struct TokenInfo *, char *, int);
unsigned int get_hash_from_key(void *);
unsigned int get_hash_from_key(void *);
+int GetZipFileTreeType(char *);
+char *ExtractZipFileIntoDirectory(char *, char *, int);
+
boolean AdjustGraphicsForEMC(void);
void LoadLevelInfo(void);
boolean AdjustGraphicsForEMC(void);
void LoadLevelInfo(void);
@@
-324,6
+333,7
@@
char *getArtworkIdentifierForUserLevelSet(int);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
TreeInfo *getArtworkTreeInfoForUserLevelSet(int);
boolean checkIfCustomArtworkExistsForCurrentLevelSet(void);
void AddUserLevelSetToLevelInfo(char *);
+void AddTreeSetToTreeInfo(TreeInfo *, char *, char *, int);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);
boolean UpdateUserLevelSet(char *, char *, char *, int);
boolean CreateUserLevelSet(char *, char *, char *, int, boolean);