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move function for getting program base directory to appropriate source file
[rocksndiamonds.git]
/
src
/
libgame
/
setup.h
diff --git
a/src/libgame/setup.h
b/src/libgame/setup.h
index c2f0692e9f83ffb4250f188c9adf177016938af2..2f1f65a9986c34df05aa9fbad7bbb1673c2bead2 100644
(file)
--- a/
src/libgame/setup.h
+++ b/
src/libgame/setup.h
@@
-222,10
+222,13
@@
typedef struct hashtable SetupFileHash;
char *setLevelArtworkDir(TreeInfo *);
char *setLevelArtworkDir(TreeInfo *);
+char *getProgramMainDataPath(char *, char *);
+char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getScoreFilename(int);
char *getSetupFilename(void);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
char *getScoreFilename(int);
char *getSetupFilename(void);
+char *getDefaultSetupFilename(void);
char *getEditorSetupFilename(void);
char *getHelpAnimFilename(void);
char *getHelpTextFilename(void);
char *getEditorSetupFilename(void);
char *getHelpAnimFilename(void);
char *getHelpTextFilename(void);
@@
-269,8
+272,7
@@
char *getPersonalDataDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
char *getUserGameDataDir(void);
char *getSetupDir(void);
char *getCurrentLevelDir(void);
-
-void updateUserGameDataDir(void);
+char *getNewUserLevelSubdir(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
void createDirectory(char *, char *, int);
void InitUserDataDirectory(void);
@@
-310,6
+312,10
@@
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
void LoadArtworkInfo(void);
void LoadLevelArtworkInfo(void);
+void AddUserLevelSetToLevelInfo(char *);
+boolean UpdateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries_Deactivate();