+static boolean AddUserLevelSetToLevelInfoExt(char *level_subdir_new)
+{
+ // get level info tree node of first (original) user level set
+ char *level_subdir_old = getLoginName();
+ LevelDirTree *leveldir_old = getTreeInfoFromIdentifier(leveldir_first,
+ level_subdir_old);
+ if (leveldir_old == NULL) // should not happen
+ return FALSE;
+
+ int draw_deactivation_mask = GetDrawDeactivationMask();
+
+ // override draw deactivation mask (temporarily disable drawing)
+ SetDrawDeactivationMask(REDRAW_ALL);
+
+ // load new level set config and add it next to first user level set
+ LoadLevelInfoFromLevelConf(&leveldir_old->next, NULL,
+ leveldir_old->basepath, level_subdir_new);
+
+ // set draw deactivation mask to previous value
+ SetDrawDeactivationMask(draw_deactivation_mask);
+
+ // get level info tree node of newly added user level set
+ LevelDirTree *leveldir_new = getTreeInfoFromIdentifier(leveldir_first,
+ level_subdir_new);
+ if (leveldir_new == NULL) // should not happen
+ return FALSE;
+
+ // correct top link and parent node link of newly created tree node
+ leveldir_new->node_top = leveldir_old->node_top;
+ leveldir_new->node_parent = leveldir_old->node_parent;
+
+ // sort level info tree to adjust position of newly added level set
+ sortTreeInfo(&leveldir_first);
+
+ return TRUE;
+}
+
+void AddUserLevelSetToLevelInfo(char *level_subdir_new)
+{
+ if (!AddUserLevelSetToLevelInfoExt(level_subdir_new))
+ Error(ERR_EXIT, "internal level set structure corrupted -- aborting");
+}
+
+boolean UpdateUserLevelSet(char *level_subdir, char *level_name,
+ char *level_author, int num_levels)
+{
+ char *filename = getPath2(getUserLevelDir(level_subdir), LEVELINFO_FILENAME);
+ char *filename_tmp = getStringCat2(filename, ".tmp");
+ FILE *file = NULL;
+ FILE *file_tmp = NULL;
+ char line[MAX_LINE_LEN];
+ boolean success = FALSE;
+ LevelDirTree *leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ level_subdir);
+ // update values in level directory tree
+
+ if (level_name != NULL)
+ setString(&leveldir->name, level_name);
+
+ if (level_author != NULL)
+ setString(&leveldir->author, level_author);
+
+ if (num_levels != -1)
+ leveldir->levels = num_levels;
+
+ // update values that depend on other values
+
+ setString(&leveldir->name_sorting, leveldir->name);
+
+ leveldir->last_level = leveldir->first_level + leveldir->levels - 1;
+
+ // sort order of level sets may have changed
+ sortTreeInfo(&leveldir_first);
+
+ if ((file = fopen(filename, MODE_READ)) &&
+ (file_tmp = fopen(filename_tmp, MODE_WRITE)))
+ {
+ while (fgets(line, MAX_LINE_LEN, file))
+ {
+ if (strPrefix(line, "name:") && level_name != NULL)
+ fprintf(file_tmp, "%-32s%s\n", "name:", level_name);
+ else if (strPrefix(line, "author:") && level_author != NULL)
+ fprintf(file_tmp, "%-32s%s\n", "author:", level_author);
+ else if (strPrefix(line, "levels:") && num_levels != -1)
+ fprintf(file_tmp, "%-32s%d\n", "levels:", num_levels);
+ else
+ fputs(line, file_tmp);
+ }
+
+ success = TRUE;
+ }
+
+ if (file)
+ fclose(file);
+
+ if (file_tmp)
+ fclose(file_tmp);
+
+ if (success)
+ success = (rename(filename_tmp, filename) == 0);
+
+ free(filename);
+ free(filename_tmp);
+
+ return success;
+}
+
+boolean CreateUserLevelSet(char *level_subdir, char *level_name,
+ char *level_author, int num_levels)