+ LevelDirTree **leveldir_top = &leveldir_first->node_group->next;
+ LevelDirTree *leveldir_new = NULL;
+
+ // check if parent node for last played levels already exists
+ if (strEqual((*leveldir_top)->identifier, TOKEN_STR_LAST_LEVEL_SERIES))
+ return;
+
+ leveldir_new = newTreeInfo();
+
+ setTreeInfoToDefaultsFromParent(leveldir_new, leveldir_first);
+
+ leveldir_new->level_group = TRUE;
+ leveldir_new->sort_priority = LEVELCLASS_LAST_PLAYED_LEVEL;
+
+ setString(&leveldir_new->identifier, TOKEN_STR_LAST_LEVEL_SERIES);
+ setString(&leveldir_new->name, "<< (last played level sets)");
+ setString(&leveldir_new->name_sorting, leveldir_new->name);
+
+ pushTreeInfo(leveldir_top, leveldir_new);
+
+ // create node to link back to current level directory
+ createParentTreeInfoNode(leveldir_new);
+}
+
+void UpdateLastPlayedLevels_TreeInfo(void)
+{
+ char **last_level_series = setup.level_setup.last_level_series;
+ LevelDirTree *leveldir_last;
+ TreeInfo **node_new = NULL;
+ int i;
+
+ if (last_level_series[0] == NULL)
+ return;
+
+ InitLastPlayedLevels_ParentNode();
+
+ leveldir_last = getTreeInfoFromIdentifierExt(leveldir_first,
+ TOKEN_STR_LAST_LEVEL_SERIES,
+ TREE_NODE_TYPE_GROUP);
+ if (leveldir_last == NULL)
+ return;
+
+ node_new = &leveldir_last->node_group->next;
+
+ freeTreeInfo(*node_new);
+
+ *node_new = NULL;
+
+ for (i = 0; last_level_series[i] != NULL; i++)
+ {
+ LevelDirTree *node_last = getTreeInfoFromIdentifier(leveldir_first,
+ last_level_series[i]);
+ if (node_last == NULL)
+ continue;
+
+ *node_new = getTreeInfoCopy(node_last); // copy complete node
+
+ (*node_new)->node_top = &leveldir_first; // correct top node link
+ (*node_new)->node_parent = leveldir_last; // correct parent node link
+
+ (*node_new)->is_copy = TRUE; // mark entry as node copy
+
+ (*node_new)->node_group = NULL;
+ (*node_new)->next = NULL;
+
+ (*node_new)->cl_first = -1; // force setting tree cursor
+
+ node_new = &((*node_new)->next);
+ }
+}
+
+static void UpdateLastPlayedLevels_List(void)
+{
+ char **last_level_series = setup.level_setup.last_level_series;
+ int pos = MAX_LEVELDIR_HISTORY - 1;
+ int i;
+
+ // search for potentially already existing entry in list of level sets
+ for (i = 0; last_level_series[i] != NULL; i++)
+ if (strEqual(last_level_series[i], leveldir_current->identifier))
+ pos = i;
+
+ // move list of level sets one entry down (using potentially free entry)
+ for (i = pos; i > 0; i--)
+ setString(&last_level_series[i], last_level_series[i - 1]);
+
+ // put last played level set at top position
+ setString(&last_level_series[0], leveldir_current->identifier);
+}
+
+#define LAST_PLAYED_MODE_SET 1
+#define LAST_PLAYED_MODE_SET_FORCED 2
+#define LAST_PLAYED_MODE_GET 3
+
+static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, int mode)
+{
+ static char *identifier = NULL;
+
+ if (mode == LAST_PLAYED_MODE_SET)
+ {
+ setString(&identifier, (node && node->is_copy ? node->identifier : NULL));
+ }
+ else if (mode == LAST_PLAYED_MODE_SET_FORCED)
+ {
+ setString(&identifier, (node ? node->identifier : NULL));
+ }
+ else if (mode == LAST_PLAYED_MODE_GET)
+ {
+ TreeInfo *node_new = getTreeInfoFromIdentifierExt(leveldir_first,
+ identifier,
+ TREE_NODE_TYPE_COPY);
+ return (node_new != NULL ? node_new : node);
+ }
+
+ return NULL; // not used
+}
+
+void StoreLastPlayedLevels(TreeInfo *node)
+{
+ StoreOrRestoreLastPlayedLevels(node, LAST_PLAYED_MODE_SET);
+}
+
+void ForcedStoreLastPlayedLevels(TreeInfo *node)
+{
+ StoreOrRestoreLastPlayedLevels(node, LAST_PLAYED_MODE_SET_FORCED);
+}
+
+void RestoreLastPlayedLevels(TreeInfo **node)
+{
+ *node = StoreOrRestoreLastPlayedLevels(*node, LAST_PLAYED_MODE_GET);
+}
+
+boolean CheckLastPlayedLevels(void)
+{
+ return (StoreOrRestoreLastPlayedLevels(NULL, LAST_PLAYED_MODE_GET) != NULL);
+}
+
+void LoadLevelSetup_LastSeries(void)
+{
+ // --------------------------------------------------------------------------
+ // ~/.<program>/levelsetup.conf
+ // --------------------------------------------------------------------------