+ /* 1st try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 2nd try: look for special artwork in private artwork directory */
+ filename = getPath2(getUserGraphicsDir(), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultGraphicsDir(GRAPHICS_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.graphics_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find image file */
+}
+
+char *getCustomSoundFilename(char *basename)
+{
+ static char *filename = NULL;
+
+ if (filename != NULL)
+ free(filename);
+
+ /* 1st try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 2nd try: look for special artwork in private artwork directory */
+ filename = getPath2(getUserSoundsDir(), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.snd_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultSoundsDir(SOUNDS_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.sounds_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find image file */
+}
+
+char *getCustomSoundConfigFilename()
+{
+ return getCustomSoundFilename(SOUNDSINFO_FILENAME);
+}
+
+char *getCustomMusicDirectory(void)
+{
+ static char *directory = NULL;
+
+ if (directory != NULL)
+ free(directory);
+
+ /* 1st try: look for special artwork in current level series directory */
+ directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
+ if (fileExists(directory))
+ return directory;
+
+ /* 2nd try: look for special artwork in private artwork directory */
+ directory = getStringCopy(getUserMusicDir());
+ if (fileExists(directory))
+ return directory;
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
+ if (fileExists(directory))
+ return directory;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ directory = getStringCopy(getDefaultMusicDir(MUSIC_SUBDIR));
+ if (fileExists(directory))
+ return directory;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ directory = getStringCopy(options.music_directory);
+ if (fileExists(directory))
+ return directory;
+
+ return NULL; /* cannot find image file */