-void LoadSoundsInfo()
-{
-#if 0
- char *filename = getCustomSoundFilename(SOUNDSINFO_FILENAME);
- struct SetupFileList *setup_file_list = loadSetupFileList(filename);
-
- if (setup_file_list)
- {
-#if 0
- for (i=0; i<NUM_LEVELINFO_TOKENS; i++)
- setSetupInfo(levelinfo_tokens, i,
- getTokenValue(setup_file_list, levelinfo_tokens[i].text));
-#endif
-
- freeSetupFileList(setup_file_list);
- }
-#endif
-}
-