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fixed special function to generate custom element graphics
[rocksndiamonds.git]
/
src
/
libgame
/
setup.c
diff --git
a/src/libgame/setup.c
b/src/libgame/setup.c
index b07f2fdf40dd551793167c95d765b2401037a312..69e25fa99c6f8de4cd613f77f3aba83682eb0524 100644
(file)
--- a/
src/libgame/setup.c
+++ b/
src/libgame/setup.c
@@
-315,6
+315,9
@@
static char *getSetupArtworkDir(TreeInfo *ti)
{
static char *artwork_dir = NULL;
{
static char *artwork_dir = NULL;
+ if (ti == NULL)
+ return NULL;
+
checked_free(artwork_dir);
artwork_dir = getPath2(ti->basepath, ti->fullpath);
checked_free(artwork_dir);
artwork_dir = getPath2(ti->basepath, ti->fullpath);
@@
-614,7
+617,7
@@
char *getCustomImageFilename(char *basename)
if (!gfx.override_level_graphics)
{
/* 1st try: look for special artwork in current level series directory */
if (!gfx.override_level_graphics)
{
/* 1st try: look for special artwork in current level series directory */
- filename = get
Path
3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
+ filename = get
Img
3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
if (fileExists(filename))
return filename;
if (fileExists(filename))
return filename;
@@
-624,7
+627,7
@@
char *getCustomImageFilename(char *basename)
if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL)
{
/* 2nd try: look for special artwork configured in level series config */
if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL)
{
/* 2nd try: look for special artwork configured in level series config */
- filename = get
Path
2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
+ filename = get
Img
2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
if (fileExists(filename))
return filename;
if (fileExists(filename))
return filename;
@@
-638,7
+641,7
@@
char *getCustomImageFilename(char *basename)
if (!skip_setup_artwork)
{
/* 3rd try: look for special artwork in configured artwork directory */
if (!skip_setup_artwork)
{
/* 3rd try: look for special artwork in configured artwork directory */
- filename = get
Path
2(getSetupArtworkDir(artwork.gfx_current), basename);
+ filename = get
Img
2(getSetupArtworkDir(artwork.gfx_current), basename);
if (fileExists(filename))
return filename;
if (fileExists(filename))
return filename;
@@
-646,14
+649,14
@@
char *getCustomImageFilename(char *basename)
}
/* 4th try: look for default artwork in new default artwork directory */
}
/* 4th try: look for default artwork in new default artwork directory */
- filename = get
Path
2(getDefaultGraphicsDir(GFX_DEFAULT_SUBDIR), basename);
+ filename = get
Img
2(getDefaultGraphicsDir(GFX_DEFAULT_SUBDIR), basename);
if (fileExists(filename))
return filename;
free(filename);
/* 5th try: look for default artwork in old default artwork directory */
if (fileExists(filename))
return filename;
free(filename);
/* 5th try: look for default artwork in old default artwork directory */
- filename = get
Path
2(options.graphics_directory, basename);
+ filename = get
Img
2(options.graphics_directory, basename);
if (fileExists(filename))
return filename;
if (fileExists(filename))
return filename;
@@
-665,7
+668,7
@@
char *getCustomImageFilename(char *basename)
/* 6th try: look for fallback artwork in old default artwork directory */
/* (needed to prevent errors when trying to access unused artwork files) */
/* 6th try: look for fallback artwork in old default artwork directory */
/* (needed to prevent errors when trying to access unused artwork files) */
- filename = get
Path
2(options.graphics_directory, GFX_FALLBACK_FILENAME);
+ filename = get
Img
2(options.graphics_directory, GFX_FALLBACK_FILENAME);
if (fileExists(filename))
return filename;
#endif
if (fileExists(filename))
return filename;
#endif