+ if (!setup.override_level_graphics)
+ {
+ /* 1st try: look for special artwork configured in level series config */
+ filename = getPath2(getLevelArtworkDir(TREE_TYPE_GRAPHICS_DIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 2nd try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+ }
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultGraphicsDir(GRAPHICS_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.graphics_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find specified artwork file anywhere */
+}
+
+char *getCustomSoundFilename(char *basename)
+{
+ static char *filename = NULL;
+
+ if (filename != NULL)
+ free(filename);
+
+ if (!setup.override_level_sounds)
+ {
+ /* 1st try: look for special artwork configured in level series config */
+ filename = getPath2(getLevelArtworkDir(TREE_TYPE_SOUNDS_DIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 2nd try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+ }
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.snd_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultSoundsDir(SOUNDS_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.sounds_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find specified artwork file anywhere */
+}
+
+char *getCustomArtworkFilename(char *basename, int type)
+{
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ return getCustomImageFilename(basename);
+ else if (type == ARTWORK_TYPE_SOUNDS)
+ return getCustomSoundFilename(basename);
+ else
+ return UNDEFINED_FILENAME;
+}
+
+char *getCustomArtworkConfigFilename(int type)
+{
+ return getCustomArtworkFilename(ARTWORKINFO_FILENAME(type), type);
+}
+
+char *getCustomMusicDirectory(void)
+{
+ static char *directory = NULL;
+
+ if (directory != NULL)
+ free(directory);
+
+ if (!setup.override_level_music)
+ {
+ /* 1st try: look for special artwork configured in level series config */
+ directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
+ if (fileExists(directory))
+ return directory;
+
+ /* 2nd try: look for special artwork in current level series directory */
+ directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
+ if (fileExists(directory))
+ return directory;
+ }
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
+ if (fileExists(directory))
+ return directory;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ directory = getStringCopy(getDefaultMusicDir(MUSIC_SUBDIR));
+ if (fileExists(directory))
+ return directory;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ directory = getStringCopy(options.music_directory);
+ if (fileExists(directory))
+ return directory;
+
+ return NULL; /* cannot find specified artwork file anywhere */