+
+void LoadUserSetup(void)
+{
+ // --------------------------------------------------------------------------
+ // ~/.<program>/usersetup.conf
+ // --------------------------------------------------------------------------
+
+ char *filename = getPath2(getMainUserGameDataDir(), USERSETUP_FILENAME);
+ SetupFileHash *user_setup_hash = NULL;
+
+ // always start with reliable default values
+ user.nr = 0;
+
+ if ((user_setup_hash = loadSetupFileHash(filename)))
+ {
+ char *token_value;
+
+ // get last selected user number
+ token_value = getHashEntry(user_setup_hash, TOKEN_STR_LAST_USER);
+
+ if (token_value)
+ user.nr = MIN(MAX(0, atoi(token_value)), MAX_PLAYER_NAMES - 1);
+
+ freeSetupFileHash(user_setup_hash);
+ }
+ else
+ {
+ Debug("setup", "using default setup values");
+ }
+
+ free(filename);
+}
+
+void SaveUserSetup(void)
+{
+ // --------------------------------------------------------------------------
+ // ~/.<program>/usersetup.conf
+ // --------------------------------------------------------------------------
+
+ char *filename = getPath2(getMainUserGameDataDir(), USERSETUP_FILENAME);
+ FILE *file;
+
+ InitMainUserDataDirectory();
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot write setup file '%s'", filename);
+
+ free(filename);
+
+ return;
+ }
+
+ fprintFileHeader(file, USERSETUP_FILENAME);
+
+ fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_USER,
+ i_to_a(user.nr)));
+ fclose(file);
+
+ SetFilePermissions(filename, PERMS_PRIVATE);
+
+ free(filename);
+}