+char *getPersonalDataDir(void)
+{
+ static char *personal_data_dir = NULL;
+
+#if defined(PLATFORM_MACOSX)
+ if (personal_data_dir == NULL)
+ personal_data_dir = getPath2(getHomeDir(), "Documents");
+#else
+ if (personal_data_dir == NULL)
+ personal_data_dir = getHomeDir();
+#endif
+
+ return personal_data_dir;
+}
+
+char *getUserGameDataDir(void)
+{
+ static char *user_game_data_dir = NULL;
+
+ if (user_game_data_dir == NULL)
+ user_game_data_dir = getPath2(getPersonalDataDir(),
+ program.userdata_subdir);
+
+ return user_game_data_dir;
+}
+
+void updateUserGameDataDir()
+{
+#if defined(PLATFORM_MACOSX)
+ char *userdata_dir_old = getPath2(getHomeDir(), program.userdata_subdir_unix);
+ char *userdata_dir_new = getUserGameDataDir(); /* do not free() this */
+
+ /* convert old Unix style game data directory to Mac OS X style, if needed */
+ if (fileExists(userdata_dir_old) && !fileExists(userdata_dir_new))
+ {
+ if (rename(userdata_dir_old, userdata_dir_new) != 0)
+ {
+ Error(ERR_WARN, "cannot move game data directory '%s' to '%s'",
+ userdata_dir_old, userdata_dir_new);
+
+ /* continue using Unix style data directory -- this should not happen */
+ program.userdata_path = getPath2(getPersonalDataDir(),
+ program.userdata_subdir_unix);
+ }
+ }
+
+ free(userdata_dir_old);
+#endif
+}
+