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added checking availability of level specific colors in level editor
[rocksndiamonds.git]
/
src
/
libgame
/
setup.c
diff --git
a/src/libgame/setup.c
b/src/libgame/setup.c
index 9aa4ab31edf3dbfcffc51de5c0d8750f5f9d4a55..4104a042e8d1d901404d03998280d938b26feb7b 100644
(file)
--- a/
src/libgame/setup.c
+++ b/
src/libgame/setup.c
@@
-3234,7
+3234,7
@@
void setSetupInfo(struct TokenInfo *token_info,
break;
case TYPE_SWITCH_3_STATES:
break;
case TYPE_SWITCH_3_STATES:
- *(int *)setup_value = get_switch
3
_from_string(token_value);
+ *(int *)setup_value = get_switch
_3_state
_from_string(token_value);
break;
case TYPE_KEY:
break;
case TYPE_KEY:
@@
-4883,7
+4883,7
@@
char *getSetupValue(int type, void *value)
break;
case TYPE_ECS_AGA:
break;
case TYPE_ECS_AGA:
- strcpy(value_string, (*(boolean *)value ? "
AGA" : "ECS
"));
+ strcpy(value_string, (*(boolean *)value ? "
new" : "old
"));
break;
case TYPE_KEY:
break;
case TYPE_KEY: