+void LoadSoundsInfo()
+{
+#if 0
+ char *filename = getCustomSoundFilename(SOUNDSINFO_FILENAME);
+ struct SetupFileList *setup_file_list = loadSetupFileList(filename);
+
+ if (setup_file_list)
+ {
+#if 0
+ for (i=0; i<NUM_LEVELINFO_TOKENS; i++)
+ setSetupInfo(levelinfo_tokens, i,
+ getTokenValue(setup_file_list, levelinfo_tokens[i].text));
+#endif
+
+ freeSetupFileList(setup_file_list);
+ }
+#endif
+}
+