+ // 2nd try: look for help filename in configured graphics set directory
+ filename = getPath2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ // 3rd try: look for help filename in path from current to topmost level set directory
+ filename = getStringCopy(getFilenameFromCurrentLevelDirUpward(basename));
+ if (fileExists(filename))
+ return filename;
+
+ return NULL;
+}
+
+char *getHelpAnimFilename(void)
+{
+ return getHelpFilename(HELPANIM_FILENAME);
+}
+
+char *getHelpTextFilename(void)
+{
+ return getHelpFilename(HELPTEXT_FILENAME);