+char *getCustomMusicFilename(char *basename)
+{
+ static char *filename = NULL;
+ boolean skip_setup_artwork = FALSE;
+
+ if (filename != NULL)
+ free(filename);
+
+ basename = getCorrectedArtworkBasename(basename);
+
+ if (!setup.override_level_music)
+ {
+ /* 1st try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), MUSIC_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* check if there is special artwork configured in level series config */
+ if (getLevelArtworkSet(ARTWORK_TYPE_MUSIC) != NULL)
+ {
+ /* 2nd try: look for special artwork configured in level series config */
+ filename = getPath2(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* take missing artwork configured in level set config from default */
+ skip_setup_artwork = TRUE;
+ }
+ }
+
+ if (!skip_setup_artwork)
+ {
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.mus_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+ }
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultMusicDir(MUS_CLASSIC_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.music_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find specified artwork file anywhere */
+}
+