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rnd-20030405-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 81eb7c6aa155513455dc70d15fe3b348b59e4ead..fcf19341a81fd08372a5edd2c67881b012147611 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-28,6
+28,9
@@
#define TARGET_STRING "SDL"
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
#define TARGET_STRING "SDL"
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#define CURSOR_MAX_WIDTH 32
+#define CURSOR_MAX_HEIGHT 32
+
/* SDL type definitions */
/* SDL type definitions */
@@
-35,6
+38,7
@@
typedef struct SDLSurfaceInfo Bitmap;
typedef struct SDLSurfaceInfo DrawBuffer;
typedef struct SDLSurfaceInfo DrawWindow;
typedef Uint32 Pixel;
typedef struct SDLSurfaceInfo DrawBuffer;
typedef struct SDLSurfaceInfo DrawWindow;
typedef Uint32 Pixel;
+typedef SDL_Cursor *Cursor;
typedef SDLKey Key;
typedef SDLKey Key;
@@
-66,6
+70,15
@@
struct SDLSurfaceInfo
GC stored_clip_gc;
};
GC stored_clip_gc;
};
+struct MouseCursorInfo
+{
+ int width, height;
+ int hot_x, hot_y;
+
+ char data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+ char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+};
+
struct XY
{
short x, y;
struct XY
{
short x, y;
@@
-332,10
+345,14
@@
inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);
inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
inline Pixel SDLGetPixel(Bitmap *, int, int);
inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
inline Pixel SDLGetPixel(Bitmap *, int, int);
+inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
+
void SDLZoomBitmap(Bitmap *, Bitmap *);
Bitmap *SDLLoadImage(char *);
void SDLZoomBitmap(Bitmap *, Bitmap *);
Bitmap *SDLLoadImage(char *);
+void SDLSetMouseCursor(struct MouseCursorInfo *);
+
inline void SDLOpenAudio(void);
inline void SDLCloseAudio(void);
inline void SDLOpenAudio(void);
inline void SDLCloseAudio(void);