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rnd-20030405-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 7db0dc2c38ca30a3853009d0b96feca4cd03a40e..fcf19341a81fd08372a5edd2c67881b012147611 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-1,7
+1,7
@@
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-200
1
Artsoft Entertainment *
+* (c) 1994-200
2
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-23,14
+23,14
@@
#define SURFACE_FLAGS (SDL_SWSURFACE)
#define SURFACE_FLAGS (SDL_SWSURFACE)
-#define SDLCOPYAREA_OPAQUE 0
-#define SDLCOPYAREA_MASKED 1
-
/* system dependent definitions */
#define TARGET_STRING "SDL"
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
/* system dependent definitions */
#define TARGET_STRING "SDL"
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#define CURSOR_MAX_WIDTH 32
+#define CURSOR_MAX_HEIGHT 32
+
/* SDL type definitions */
/* SDL type definitions */
@@
-38,6
+38,7
@@
typedef struct SDLSurfaceInfo Bitmap;
typedef struct SDLSurfaceInfo DrawBuffer;
typedef struct SDLSurfaceInfo DrawWindow;
typedef Uint32 Pixel;
typedef struct SDLSurfaceInfo DrawBuffer;
typedef struct SDLSurfaceInfo DrawWindow;
typedef Uint32 Pixel;
+typedef SDL_Cursor *Cursor;
typedef SDLKey Key;
typedef SDLKey Key;
@@
-60,12
+61,24
@@
typedef int Colormap;
struct SDLSurfaceInfo
{
struct SDLSurfaceInfo
{
+ char *source_filename;
+
+ int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
GC gc;
GC stored_clip_gc;
};
SDL_Surface *surface;
SDL_Surface *surface_masked;
GC gc;
GC stored_clip_gc;
};
+struct MouseCursorInfo
+{
+ int width, height;
+ int hot_x, hot_y;
+
+ char data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+ char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+};
+
struct XY
{
short x, y;
struct XY
{
short x, y;
@@
-76,6
+89,9
@@
struct XY
#define None 0L
#define None 0L
+#define BLACK_PIXEL 0x000000
+#define WHITE_PIXEL 0xffffff
+
#define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
#define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
@@
-311,22
+327,39
@@
struct XY
#define KSYM_F23 KSYM_UNDEFINED
#define KSYM_F24 KSYM_UNDEFINED
#define KSYM_F23 KSYM_UNDEFINED
#define KSYM_F24 KSYM_UNDEFINED
+#define KSYM_FKEY_FIRST KSYM_F1
+#define KSYM_FKEY_LAST KSYM_F15
+#define KSYM_NUM_FKEYS (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1)
+
/* SDL function definitions */
inline void SDLInitVideoDisplay(void);
inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
/* SDL function definitions */
inline void SDLInitVideoDisplay(void);
inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
+inline void SDLCreateBitmapContent(Bitmap *, int, int, int);
+inline void SDLFreeBitmapPointers(Bitmap *);
inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
-inline void SDLFillRectangle(Bitmap *, int, int, int, int,
unsigned int
);
-inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int,
unsigned int
);
+inline void SDLFillRectangle(Bitmap *, int, int, int, int,
Uint32
);
+inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int,
Uint32
);
inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
+inline Pixel SDLGetPixel(Bitmap *, int, int);
+
+inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
+
+void SDLZoomBitmap(Bitmap *, Bitmap *);
Bitmap *SDLLoadImage(char *);
Bitmap *SDLLoadImage(char *);
+void SDLSetMouseCursor(struct MouseCursorInfo *);
+
inline void SDLOpenAudio(void);
inline void SDLCloseAudio(void);
inline void SDLNextEvent(Event *);
inline void SDLOpenAudio(void);
inline void SDLCloseAudio(void);
inline void SDLNextEvent(Event *);
+void HandleJoystickEvent(Event *);
+void SDLInitJoysticks(void);
+boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+
#endif /* SDL_H */
#endif /* SDL_H */