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added hot-plug support for game controllers and joysticks
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 60a8411f4ffb66c1793d58edc7ff2e448325b88b..f9fc1a87b2d6132d4e6b5bfb92ffc2d900c9c681 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-440,6
+440,10
@@
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
#endif
void SDLSetScreenRenderingMode(char *);
#endif
void SDLSetScreenRenderingMode(char *);
@@
-480,6
+484,7
@@
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean SDLCheckJoystickOpened(int);
void PrepareFadeBitmap(int);
void PrepareFadeBitmap(int);