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added wrapper function for playing and fading menu sounds and music
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 4d70bfcd6fffee25da7eda052b04280aa7b21c49..c88b6a82818191f7348d792a094e10c97c4de7fd 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-80,6
+80,7
@@
typedef SDL_Event Event;
typedef SDL_MouseButtonEvent ButtonEvent;
typedef SDL_MouseMotionEvent MotionEvent;
#if defined(TARGET_SDL2)
typedef SDL_MouseButtonEvent ButtonEvent;
typedef SDL_MouseMotionEvent MotionEvent;
#if defined(TARGET_SDL2)
+typedef SDL_MouseWheelEvent WheelEvent;
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
typedef SDL_Event PauseResumeEvent;
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
typedef SDL_Event PauseResumeEvent;
@@
-127,6
+128,7
@@
struct MouseCursorInfo
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
#if defined(TARGET_SDL2)
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
#if defined(TARGET_SDL2)
+#define EVENT_WHEELMOTION SDL_MOUSEWHEEL
#define EVENT_FINGERPRESS SDL_FINGERDOWN
#define EVENT_FINGERRELEASE SDL_FINGERUP
#define EVENT_FINGERMOTION SDL_FINGERMOTION
#define EVENT_FINGERPRESS SDL_FINGERDOWN
#define EVENT_FINGERRELEASE SDL_FINGERUP
#define EVENT_FINGERMOTION SDL_FINGERMOTION
@@
-438,6
+440,10
@@
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
#endif
void SDLSetScreenRenderingMode(char *);
#endif
void SDLSetScreenRenderingMode(char *);