typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
typedef SDL_Event PauseResumeEvent;
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
typedef SDL_Event PauseResumeEvent;
#define EVENT_FINGERPRESS SDL_FINGERDOWN
#define EVENT_FINGERRELEASE SDL_FINGERUP
#define EVENT_FINGERMOTION SDL_FINGERMOTION
#define EVENT_FINGERPRESS SDL_FINGERDOWN
#define EVENT_FINGERRELEASE SDL_FINGERUP
#define EVENT_FINGERMOTION SDL_FINGERMOTION
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);