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improved handling mouse actions (for MM engine)
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 075b99bbe5d5d4fbd503cd54e02f670eeeb2a702..b6fad4414798ec050ba6aa759a450bc1212989e3 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-490,7
+490,7
@@
void SDLSetMouseCursor(struct MouseCursorInfo *);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
-void SDL
Nex
tEvent(Event *);
+void SDL
Wai
tEvent(Event *);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);