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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index e4b2b68418c8cafbf4156e9d2be5d85380718016..ad7dca8c1a95ee9cdf4535838be523469ead2c0f 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-65,6
+65,8
@@
typedef SDL_Event PauseResumeEvent;
typedef SDL_WindowEvent WindowEvent;
typedef SDL_KeyboardEvent KeyEvent;
typedef SDL_WindowEvent WindowEvent;
typedef SDL_KeyboardEvent KeyEvent;
+typedef SDL_EventFilter EventFilter;
+
// structure definitions
// structure definitions
@@
-421,6
+423,7
@@
void SDLOpenAudio(void);
void SDLCloseAudio(void);
void SDLWaitEvent(Event *);
void SDLCloseAudio(void);
void SDLWaitEvent(Event *);
+void SDLCorrectRawMousePosition(int *, int *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);