-inline void SDLCopyArea(SDL_Surface *, SDL_Surface *,
- int, int, int, int, int, int);
-inline void SDLFillRectangle(SDL_Surface *, int, int, int, int, unsigned int);
+inline void SDLCopyArea(Bitmap, Bitmap, int, int, int, int, int, int, int);
+inline void SDLFillRectangle(Bitmap, int, int, int, int, unsigned int);