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added also fading in/out global animations to be started/stopped
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index ae877957aed0d8261b2435a38e76afadf17cbeea..8c4ae0762d02939b0ad89c59c40e6ec8079e0765 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-438,9
+438,10
@@
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
#endif
#endif
+void SDLSetScreenRenderingMode(char *);
+void SDLRedrawWindow();
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
@@
-478,4
+479,6
@@
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+void PrepareFadeBitmap(int);
+
#endif /* SDL_H */
#endif /* SDL_H */