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fixed redraw/fade bugs when redefining the playfield size or position
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 3525122001825f750a9cf62826cd4c350c7203b7..79827b4501dc6247076dc4dd1385378d813ca1be 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-92,12
+92,6
@@
typedef SDL_Event ExposeEvent;
typedef SDL_Event FocusChangeEvent;
typedef SDL_Event ClientMessageEvent;
typedef SDL_Event FocusChangeEvent;
typedef SDL_Event ClientMessageEvent;
-typedef int GC;
-typedef int Pixmap;
-typedef int Display;
-typedef int Visual;
-typedef int Colormap;
-
/* structure definitions */
/* structure definitions */
@@
-108,8
+102,6
@@
struct SDLSurfaceInfo
int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
- GC gc;
- GC stored_clip_gc;
};
struct MouseCursorInfo
};
struct MouseCursorInfo