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renamed and cleaned up source files for handling global animations
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index bad3037cde3668a2e2722b0c22115856b4fbb13a..2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-437,12
+437,11
@@
void SDLFreeBitmapTextures(Bitmap *);
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
-void SDLSetScreenRenderingMode(char *);
void SDLSetWindowFullscreen(boolean);
#endif
void SDLSetWindowFullscreen(boolean);
#endif
+void SDLSetScreenRenderingMode(char *);
void SDLRedrawWindow();
void SDLRedrawWindow();
-
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);