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changed names of constants for different drawing targets
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index ae877957aed0d8261b2435a38e76afadf17cbeea..2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-438,9
+438,10
@@
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
#endif
#endif
+void SDLSetScreenRenderingMode(char *);
+void SDLRedrawWindow();
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);