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added screen rendering mode to be configurable via setup menu
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 3b3266178c56aed9820ace30e8e7d0bc2b76b1d7..195a8011c749ed56849f1202088fbf157145ca07 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-56,12
+56,6
@@
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
#endif
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
#endif
-#if defined(TARGET_SDL2)
-#define USE_FINAL_SCREEN_BITMAP FALSE
-#else
-#define USE_FINAL_SCREEN_BITMAP TRUE
-#endif
-
#define CURSOR_MAX_WIDTH 32
#define CURSOR_MAX_HEIGHT 32
#define CURSOR_MAX_WIDTH 32
#define CURSOR_MAX_HEIGHT 32
@@
-443,6
+437,7
@@
void SDLFreeBitmapTextures(Bitmap *);
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
+void SDLSetScreenRenderingMode(char *);
void SDLSetWindowFullscreen(boolean);
void SDLRedrawWindow();
#endif
void SDLSetWindowFullscreen(boolean);
void SDLRedrawWindow();
#endif