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added precedence of game keys over speed/debug keys when playing
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 3e742394ffffc87e285c8e38c3189927d684642b..1545f6865fbc80317f3e53af68c6a6cf8b27da39 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-400,6
+400,8
@@
const char *SDLGetRendererName(void);
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
SDL_Surface *SDLCreateNativeSurface(int, int, int);
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
SDL_Surface *SDLCreateNativeSurface(int, int, int);
+Bitmap *SDLGetBitmapFromSurface_WithMaskedColor(SDL_Surface *, int, int, int);
+Bitmap *SDLGetBitmapFromSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);
void SDLFreeBitmapTextures(Bitmap *);
void SDLCreateBitmapTextures(Bitmap *);
void SDLFreeBitmapTextures(Bitmap *);
@@
-435,6
+437,7
@@
void SDLPutPixel(Bitmap *, int, int, Pixel);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int);
Bitmap *SDLZoomBitmap(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);
Bitmap *SDLZoomBitmap(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);
@@
-443,6
+446,7
@@
void SDLSetMouseCursor(struct MouseCursorInfo *);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
+void SDLReopenAudio(void);
void SDLWaitEvent(Event *);
void SDLCorrectRawMousePosition(int *, int *);
void SDLWaitEvent(Event *);
void SDLCorrectRawMousePosition(int *, int *);