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rnd-20051126-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index b127c7844055152de46fc5f8474abd93c5be1237..e27c822e60cc5f301a4d291e431d5a1ce461808d 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-248,11
+248,6
@@
inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y,
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect rect;
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect rect;
-#if 0
- unsigned int color_r = (color >> 16) & 0xff;
- unsigned int color_g = (color >> 8) & 0xff;
- unsigned int color_b = (color >> 0) & 0xff;
-#endif
#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
@@
-267,13
+262,7
@@
inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y,
rect.w = width;
rect.h = height;
rect.w = width;
rect.h = height;
-#if 1
SDL_FillRect(real_dst_bitmap->surface, &rect, color);
SDL_FillRect(real_dst_bitmap->surface, &rect, color);
-#else
- SDL_FillRect(real_dst_bitmap->surface, &rect,
- SDL_MapRGB(real_dst_bitmap->surface->format,
- color_r, color_g, color_b));
-#endif
if (dst_bitmap == window)
SDL_UpdateRect(backbuffer->surface, x, y, width, height);
if (dst_bitmap == window)
SDL_UpdateRect(backbuffer->surface, x, y, width, height);
@@
-284,11
+273,6
@@
inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
{
SDL_Surface *surface = dst_bitmap->surface;
SDL_Rect rect;
{
SDL_Surface *surface = dst_bitmap->surface;
SDL_Rect rect;
-#if 0
- unsigned int color_r = (color >> 16) & 0xff;
- unsigned int color_g = (color >> 8) & 0xff;
- unsigned int color_b = (color >> 0) & 0xff;
-#endif
if (from_x > to_x)
swap_numbers(&from_x, &to_x);
if (from_x > to_x)
swap_numbers(&from_x, &to_x);
@@
-309,12
+293,7
@@
inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
}
#endif
}
#endif
-#if 1
SDL_FillRect(surface, &rect, color);
SDL_FillRect(surface, &rect, color);
-#else
- SDL_FillRect(surface, &rect,
- SDL_MapRGB(surface->format, color_r, color_g, color_b));
-#endif
}
inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
}
inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,