+ if (sdl_texture_stream == NULL)
+ return;
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality);
+
+ new_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_STREAMING,
+ video.width, video.height);
+
+ if (new_texture != NULL)
+ {
+ SDL_DestroyTexture(sdl_texture_stream);
+
+ sdl_texture_stream = new_texture;
+ }
+
+ if (SDL_RenderTargetSupported(sdl_renderer))
+ new_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_TARGET,
+ video.width, video.height);
+ else
+ new_texture = NULL;
+
+ if (new_texture != NULL)
+ {
+ SDL_DestroyTexture(sdl_texture_target);
+
+ sdl_texture_target = new_texture;
+ }
+
+ SDLRedrawWindow();
+
+ video.window_scaling_quality = window_scaling_quality;
+}
+
+void SDLSetWindowFullscreen(boolean fullscreen)
+{
+ if (sdl_window == NULL)
+ return;
+
+ int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
+
+ if (SDL_SetWindowFullscreen(sdl_window, flags) == 0)
+ video.fullscreen_enabled = fullscreen_enabled = fullscreen;
+
+ // if screen size was changed in fullscreen mode, correct desktop window size
+ if (!fullscreen && video.fullscreen_initial)
+ {
+ SDLSetWindowScaling(setup.window_scaling_percent);
+ SDL_SetWindowPosition(sdl_window,
+ SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
+
+ video.fullscreen_initial = FALSE;
+ }
+}
+
+void SDLSetDisplaySize()
+{
+ SDL_Rect display_bounds;
+
+ SDL_GetDisplayBounds(0, &display_bounds);
+
+ video.display_width = display_bounds.w;
+ video.display_height = display_bounds.h;
+
+#if 0
+ Error(ERR_DEBUG, "SDL real screen size: %d x %d",
+ video.display_width, video.display_height);
+#endif
+}
+
+void SDLSetScreenSizeAndOffsets(int width, int height)
+{
+ // set default video screen size and offsets
+ video.screen_width = width;
+ video.screen_height = height;
+ video.screen_xoffset = 0;
+ video.screen_yoffset = 0;
+
+#if defined(USE_COMPLETE_DISPLAY)
+ float ratio_video = (float) width / height;
+ float ratio_display = (float) video.display_width / video.display_height;
+
+ if (ratio_video != ratio_display)
+ {
+ // adjust drawable screen size to cover the whole device display
+
+ if (ratio_video < ratio_display)
+ video.screen_width *= ratio_display / ratio_video;
+ else
+ video.screen_height *= ratio_video / ratio_display;
+
+ video.screen_xoffset = (video.screen_width - width) / 2;
+ video.screen_yoffset = (video.screen_height - height) / 2;
+
+#if 0
+ Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)",
+ width, height,
+ video.screen_width, video.screen_height,
+ ratio_video, ratio_display);
+#endif
+ }
+#endif
+}
+
+void SDLSetScreenSizeForRenderer(int width, int height)
+{
+ SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+}
+
+void SDLSetScreenProperties()
+{
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
+ SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+}