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added new screen fading option ".auto_delay_unit" (currently not used)
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index f18b97b47afee8a1db1fc0e380b7b178a2f4397f..e13b6736e32999aec9e2574c7d3da7780dffe59c 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-218,6
+218,8
@@
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
if (with_frame_delay)
WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value);
if (with_frame_delay)
WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value);
+ video.frame_counter++;
+
// show render target buffer on screen
SDL_RenderPresent(sdl_renderer);
}
// show render target buffer on screen
SDL_RenderPresent(sdl_renderer);
}