DEFAULT_AUDIO_FRAGMENT_SIZE) < 0)
{
Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
DEFAULT_AUDIO_FRAGMENT_SIZE) < 0)
{
Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError());
- /* determine number of available channels */
- audio.channels = Mix_AllocateChannels(MIX_CHANNELS);
+ /* set number of available mixer channels */
+ audio.channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS);