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prepared global animation functions to store animation start/stop actions
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 4546e67d07dd175d3753bbdf1d324480c26ca52f..a88201fde27fb1ea3ea29dcbe34a8e633cd8cc42 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-42,19
+42,19
@@
void SDLLimitScreenUpdates(boolean enable)
limit_screen_updates = enable;
}
limit_screen_updates = enable;
}
-static void FinalizeScreen()
+static void FinalizeScreen(
int draw_target
)
{
// copy global animations to render target buffer, if defined (below border)
if (gfx.draw_global_anim_function != NULL)
{
// copy global animations to render target buffer, if defined (below border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1);
+ gfx.draw_global_anim_function(
draw_target,
DRAW_GLOBAL_ANIM_STAGE_1);
// copy global masked border to render target buffer, if defined
if (gfx.draw_global_border_function != NULL)
// copy global masked border to render target buffer, if defined
if (gfx.draw_global_border_function != NULL)
- gfx.draw_global_border_function(
DRAW_TO_SCREEN
);
+ gfx.draw_global_border_function(
draw_target
);
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2);
+ gfx.draw_global_anim_function(
draw_target,
DRAW_GLOBAL_ANIM_STAGE_2);
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
@@
-95,7
+95,7
@@
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0,
gfx.win_xsize, gfx.win_ysize, 0, 0);
BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0,
gfx.win_xsize, gfx.win_ysize, 0, 0);
- FinalizeScreen();
+ FinalizeScreen(
DRAW_TO_SCREEN
);
screen = gfx.final_screen_bitmap->surface;
screen = gfx.final_screen_bitmap->surface;
@@
-142,7
+142,7
@@
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL);
if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP)
SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL);
if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP)
- FinalizeScreen();
+ FinalizeScreen(
DRAW_TO_SCREEN
);
// when using target texture, copy it to screen buffer
if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
// when using target texture, copy it to screen buffer
if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||