-void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
- int depth)
-{
- if (program.headless)
- return;
-
- SDL_Surface *surface =
- SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
-
- if (surface == NULL)
- Fail("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
-
- SDLSetNativeSurface(&surface);
-
- bitmap->surface = surface;
-}
-