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fixed crash bug on info screen if music set has no unconfigured music
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 2d2551a22444c5e1ae83b237a034b01d84c30027..71d9fbbe7274d71555b4c7ef90552b78a8e78124 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-65,6
+65,10
@@
static void FinalizeScreen(int draw_target)
// copy tile selection cursor to render target buffer, if defined (above all)
if (gfx.draw_tile_cursor_function != NULL)
gfx.draw_tile_cursor_function(draw_target);
// copy tile selection cursor to render target buffer, if defined (above all)
if (gfx.draw_tile_cursor_function != NULL)
gfx.draw_tile_cursor_function(draw_target);
+
+ // copy global animations to render target buffer, if defined (mouse pointer)
+ if (gfx.draw_global_anim_function != NULL)
+ gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_3);
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)
}
static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay)