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added workaround for a bug in SDL 2.0.12 which prevents transparency
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 1184acd84a4b227af94424e920b8b201bdb42344..457f567ad59f461b3b90266785d9ec014bfa969d 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-273,7
+273,7
@@
static void SDLSetWindowIcon(char *basename)
if ((surface = IMG_Load(filename)) == NULL)
{
if ((surface = IMG_Load(filename)) == NULL)
{
- Error(ERR_WARN, "IMG_Load(
) failed: %s"
, SDL_GetError());
+ Error(ERR_WARN, "IMG_Load(
'%s') failed: %s", basename
, SDL_GetError());
return;
}
return;
}
@@
-353,6
+353,11
@@
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
if (new_surface == NULL)
Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
if (new_surface == NULL)
Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+ // workaround for a bug in SDL 2.0.12 (which does not convert the color key)
+ if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface))
+ SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL,
+ SDLGetColorKey(surface));
+
return new_surface;
}
return new_surface;
}
@@
-2239,7
+2244,8
@@
Bitmap *SDLLoadImage(char *filename)
// load image to temporary surface
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
// load image to temporary surface
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
+ Error(ERR_EXIT, "IMG_Load('%s') failed: %s", getBaseNamePtr(filename),
+ SDL_GetError());
print_timestamp_time("IMG_Load");
print_timestamp_time("IMG_Load");