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rnd-20020513-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index c7a7f567648c4c19b4d5074d47254eeca00cedfa..42e6286bf78697605e42c52cef07c04b636c5c60 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-890,16
+890,7
@@
inline void SDLOpenAudio(void)
audio.music_channel = MUSIC_CHANNEL;
audio.first_sound_channel = FIRST_SOUND_CHANNEL;
audio.music_channel = MUSIC_CHANNEL;
audio.first_sound_channel = FIRST_SOUND_CHANNEL;
- /* reserve first channel for music loops */
- if (Mix_ReserveChannels(1) == 1)
- audio.music_channel = 0;
- else
- audio.music_available = FALSE;
-
- Mix_Volume(-1, SOUND_MAX_VOLUME);
- Mix_VolumeMusic(SOUND_MAX_VOLUME);
-
- InitPlaylist();
+ Mixer_InitChannels();
}
inline void SDLCloseAudio(void)
}
inline void SDLCloseAudio(void)