+ for (i = 0 ; i < melt_columns; i++)
+ {
+ if (ypos[i] < 0)
+ {
+ ypos[i]++;
+
+ done = FALSE;
+ }
+ else if (ypos[i] < height)
+ {
+ int y1 = 16;
+ int y2 = 8;
+ int y3 = 8;
+ int dy = (ypos[i] < y1) ? ypos[i] + 1 : y2 + GetSimpleRandom(y3);
+
+ if (ypos[i] + dy >= height)
+ dy = height - ypos[i];
+
+ /* copy part of (appearing) target surface to upper area */
+ src_rect.x = src_x + i * melt_pixels;
+ // src_rect.y = src_y + ypos[i];
+ src_rect.y = src_y;
+ src_rect.w = melt_pixels;
+ // src_rect.h = dy;
+ src_rect.h = ypos[i] + dy;
+
+ dst_rect.x = dst_x + i * melt_pixels;
+ // dst_rect.y = dst_y + ypos[i];
+ dst_rect.y = dst_y;
+
+ if (steps_done >= steps_final)
+ SDL_BlitSurface(surface_target, &src_rect,
+ surface_screen, &dst_rect);
+
+ ypos[i] += dy;
+
+ /* copy part of (disappearing) source surface to lower area */
+ src_rect.x = src_x + i * melt_pixels;
+ src_rect.y = src_y;
+ src_rect.w = melt_pixels;
+ src_rect.h = height - ypos[i];
+
+ dst_rect.x = dst_x + i * melt_pixels;
+ dst_rect.y = dst_y + ypos[i];
+
+ if (steps_done >= steps_final)
+ SDL_BlitSurface(surface_source, &src_rect,
+ surface_screen, &dst_rect);
+
+ done = FALSE;
+ }
+ else
+ {
+ src_rect.x = src_x + i * melt_pixels;
+ src_rect.y = src_y;
+ src_rect.w = melt_pixels;
+ src_rect.h = height;
+
+ dst_rect.x = dst_x + i * melt_pixels;
+ dst_rect.y = dst_y;
+
+ if (steps_done >= steps_final)
+ SDL_BlitSurface(surface_target, &src_rect,
+ surface_screen, &dst_rect);
+ }
+ }
+
+ if (steps_done >= steps_final)
+ {
+ if (draw_border_function != NULL)
+ draw_border_function();