+Bitmap *SDLLoadImage(char *filename)
+{
+ Bitmap *new_bitmap = CreateBitmapStruct();
+ SDL_Surface *sdl_image_tmp;
+
+ /* load image to temporary surface */
+ if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
+ Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
+
+ /* create native non-transparent surface for current image */
+ if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+ /* create native transparent surface for current image */
+ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+ /* free temporary surface */
+ SDL_FreeSurface(sdl_image_tmp);
+
+ return new_bitmap;
+}
+