// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2);
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2);
static int width = 0, height = 0;
static int alpha_max = SDL_ALPHA_OPAQUE / 2;
static int alpha_step = 5;
static int width = 0, height = 0;
static int alpha_max = SDL_ALPHA_OPAQUE / 2;
static int alpha_step = 5;
SDL_FreeSurface(surface);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
SDL_FreeSurface(surface);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);