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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
diff --git
a/src/libgame/sdl.c
b/src/libgame/sdl.c
index 7fb650f1b17e9d6070db72855db59cf9c5e34c61..04cfc0e739fbafa9ca8df4b92d94609e601ec28c 100644
(file)
--- a/
src/libgame/sdl.c
+++ b/
src/libgame/sdl.c
@@
-353,6
+353,11
@@
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
if (new_surface == NULL)
Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
if (new_surface == NULL)
Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
+ // workaround for a bug in SDL 2.0.12 (which does not convert the color key)
+ if (SDLHasColorKey(surface) && !SDLHasColorKey(new_surface))
+ SDL_SetColorKey(new_surface, SET_TRANSPARENT_PIXEL,
+ SDLGetColorKey(surface));
+
return new_surface;
}
return new_surface;
}
@@
-2524,7
+2529,7
@@
static void setJoystickButton(int nr, int button_id_raw, int button_state)
void HandleJoystickEvent(Event *event)
{
void HandleJoystickEvent(Event *event)
{
- switch(event->type)
+ switch
(event->type)
{
case SDL_CONTROLLERDEVICEADDED:
#if DEBUG_JOYSTICKS
{
case SDL_CONTROLLERDEVICEADDED:
#if DEBUG_JOYSTICKS