projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20070424-1-src
[rocksndiamonds.git]
/
src
/
libgame
/
msdos.c
diff --git
a/src/libgame/msdos.c
b/src/libgame/msdos.c
index 02c6a96e34ffd97ea7e88a2a3eb9d25b97fa9764..60728bef8b6fdb69390d4c9b1d5c879e97be0486 100644
(file)
--- a/
src/libgame/msdos.c
+++ b/
src/libgame/msdos.c
@@
-1,7
+1,7
@@
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-200
2
Artsoft Entertainment *
+* (c) 1994-200
6
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-378,8
+378,7
@@
Status XStringListToTextProperty(char **list, int count,
void XFree(void *data)
{
void XFree(void *data)
{
- if (data)
- free(data);
+ checked_free(data);
}
GC XCreateGC(Display *display, Drawable d, unsigned long value_mask,
}
GC XCreateGC(Display *display, Drawable d, unsigned long value_mask,
@@
-598,11
+597,9
@@
void XFreePixmap(Display *display, Pixmap pixmap)
void XFreeGC(Display *display, GC gc)
{
void XFreeGC(Display *display, GC gc)
{
- XGCValues *gcv;
+ XGCValues *gcv
= (XGCValues *)gc
;
- gcv = (XGCValues *)gc;
- if (gcv)
- free(gcv);
+ checked_free(gcv);
}
void XUnmapWindow(Display *display, Window window)
}
void XUnmapWindow(Display *display, Window window)
@@
-616,11
+613,8
@@
void XCloseDisplay(Display *display)
if (is_screen_bitmap(bitmap))
destroy_bitmap(bitmap);
if (is_screen_bitmap(bitmap))
destroy_bitmap(bitmap);
- if (display->screens)
- free(display->screens);
-
- if (display)
- free(display);
+ checked_free(display->screens);
+ checked_free(display);
/* return to text mode (or DOS box on Windows screen) */
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
/* return to text mode (or DOS box on Windows screen) */
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);