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fixed bug where player actions were incorrectly mapped in single player mode (also...
[rocksndiamonds.git]
/
src
/
libgame
/
misc.h
diff --git
a/src/libgame/misc.h
b/src/libgame/misc.h
index 0e2be9c931f4f0d626adf2842562309a1d232fe8..8c0e4f431974afc9540cbf2e6d009c9b7ec6ec61 100644
(file)
--- a/
src/libgame/misc.h
+++ b/
src/libgame/misc.h
@@
-147,6
+147,7
@@
time_t getFileTimestampEpochSeconds(char *);
char *getBasePath(char *);
char *getBaseName(char *);
char *getBaseNamePtr(char *);
char *getBasePath(char *);
char *getBaseName(char *);
char *getBaseNamePtr(char *);
+char *getBaseNameNoSuffix(char *);
char *getStringCat2WithSeparator(char *, char *, char *);
char *getStringCat3WithSeparator(char *, char *, char *, char *);
char *getStringCat2WithSeparator(char *, char *, char *);
char *getStringCat3WithSeparator(char *, char *, char *, char *);
@@
-168,7
+169,7
@@
boolean strSuffix(char *, char *);
boolean strPrefixLower(char *, char *);
boolean strSuffixLower(char *, char *);
boolean strPrefixLower(char *, char *);
boolean strSuffixLower(char *, char *);
-void GetOptions(char **,
+void GetOptions(
int,
char **,
void (*print_usage_function)(void),
void (*print_version_function)(void));
void (*print_usage_function)(void),
void (*print_version_function)(void));