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fixed bug with cheat codes not working anymore after changing player name
[rocksndiamonds.git]
/
src
/
libgame
/
misc.c
diff --git
a/src/libgame/misc.c
b/src/libgame/misc.c
index 9582bdb397189765a69f88ee567dcba2c14062a6..ed34319f23abc1bdcc3da32a2e569da2efe6785b 100644
(file)
--- a/
src/libgame/misc.c
+++ b/
src/libgame/misc.c
@@
-985,6
+985,7
@@
void GetOptions(int argc, char *argv[],
options.sounds_directory = getPath2(ro_base_path, SOUNDS_DIRECTORY);
options.music_directory = getPath2(ro_base_path, MUSIC_DIRECTORY);
options.docs_directory = getPath2(ro_base_path, DOCS_DIRECTORY);
options.sounds_directory = getPath2(ro_base_path, SOUNDS_DIRECTORY);
options.music_directory = getPath2(ro_base_path, MUSIC_DIRECTORY);
options.docs_directory = getPath2(ro_base_path, DOCS_DIRECTORY);
+ options.conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
options.execute_command = NULL;
options.special_flags = NULL;
options.execute_command = NULL;
options.special_flags = NULL;
@@
-1063,6
+1064,7
@@
void GetOptions(int argc, char *argv[],
options.sounds_directory = getPath2(ro_base_path, SOUNDS_DIRECTORY);
options.music_directory = getPath2(ro_base_path, MUSIC_DIRECTORY);
options.docs_directory = getPath2(ro_base_path, DOCS_DIRECTORY);
options.sounds_directory = getPath2(ro_base_path, SOUNDS_DIRECTORY);
options.music_directory = getPath2(ro_base_path, MUSIC_DIRECTORY);
options.docs_directory = getPath2(ro_base_path, DOCS_DIRECTORY);
+ options.conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
}
else if (strncmp(option, "-levels", option_len) == 0)
{
}
else if (strncmp(option, "-levels", option_len) == 0)
{
@@
-1210,6
+1212,10
@@
void Error(int mode, char *format, ...)
ANDROID_LOG_UNKNOWN);
#endif
ANDROID_LOG_UNKNOWN);
#endif
+ /* display debug messages only when running in debug mode */
+ if (mode & ERR_DEBUG && !options.debug)
+ return;
+
/* display warnings only when running in verbose mode */
if (mode & ERR_WARN && !options.verbose)
return;
/* display warnings only when running in verbose mode */
if (mode & ERR_WARN && !options.verbose)
return;
@@
-1611,8
+1617,14
@@
void translate_keyname(Key *keysym, char **x11name, char **name, int mode)
{ KSYM_Page_Down, "XK_Page_Down", "page down" },
#if defined(TARGET_SDL2)
{ KSYM_Page_Down, "XK_Page_Down", "page down" },
#if defined(TARGET_SDL2)
+ { KSYM_Select, "XK_Select", "select" },
{ KSYM_Menu, "XK_Menu", "menu" }, /* menu key */
{ KSYM_Back, "XK_Back", "back" }, /* back key */
{ KSYM_Menu, "XK_Menu", "menu" }, /* menu key */
{ KSYM_Back, "XK_Back", "back" }, /* back key */
+ { KSYM_PlayPause, "XK_PlayPause", "play/pause" },
+#if defined(PLATFORM_ANDROID)
+ { KSYM_Rewind, "XK_Rewind", "rewind" },
+ { KSYM_FastForward, "XK_FastForward", "fast forward" },
+#endif
#endif
/* ASCII 0x20 to 0x40 keys (except numbers) */
#endif
/* ASCII 0x20 to 0x40 keys (except numbers) */