+#if 1
+static void replaceArtworkListEntry(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode,
+ struct FileInfo *file_list_entry)
+{
+ char *init_text[] =
+ {
+ "Loading graphics:",
+ "Loading sounds:",
+ "Loading music:"
+ };
+
+ ListNode *node;
+ char *basename = file_list_entry->filename;
+ char *filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+#if 0
+ if (strcmp(file_list_entry->token, "background.DOOR") == 0)
+ printf("::: replaceArtworkListEntry: '%s' => '%s'\n",
+ basename, filename);
+#endif
+
+ if (filename == NULL)
+ {
+ Error(ERR_WARN, "cannot find artwork file '%s'", basename);
+
+ basename = file_list_entry->default_filename;
+
+ /* dynamic artwork has no default filename / skip empty default artwork */
+ if (basename == NULL || strcmp(basename, UNDEFINED_FILENAME) == 0)
+ return;
+
+ file_list_entry->fallback_to_default = TRUE;
+
+ Error(ERR_WARN, "trying default artwork file '%s'", basename);
+
+ filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+ if (filename == NULL)
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (*listnode == NULL && artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "cannot find default artwork file '%s'", basename);
+
+ return;
+ }
+ }
+
+ /* check if the old and the new artwork file are the same */
+ if (*listnode && strcmp((*listnode)->source_filename, filename) == 0)
+ {
+ /* The old and new artwork are the same (have the same filename and path).
+ This usually means that this artwork does not exist in this artwork set
+ and a fallback to the existing artwork is done. */
+
+#if 0
+ printf("[artwork '%s' already exists (same list entry)]\n", filename);
+#endif
+
+ return;
+ }
+
+ /* delete existing artwork file entry */
+ deleteArtworkListEntry(artwork_info, listnode);
+
+ /* check if the new artwork file already exists in the list of artworks */
+ if ((node = getNodeFromKey(artwork_info->content_list, filename)) != NULL)
+ {
+#if 0
+ printf("[artwork '%s' already exists (other list entry)]\n", filename);
+#endif
+
+ *listnode = (struct ListNodeInfo *)node->content;
+ (*listnode)->num_references++;
+
+ return;
+ }
+
+#if 0
+ if (strcmp(file_list_entry->token, "background.DOOR") == 0)
+ printf("::: replaceArtworkListEntry: LOAD IT'\n");
+#endif
+
+#if 0
+ printf("::: %s: '%s'\n", init_text[artwork_info->type], basename);
+#endif
+
+ DrawInitText(init_text[artwork_info->type], 120, FC_GREEN);
+ DrawInitText(basename, 150, FC_YELLOW);
+
+ if ((*listnode = artwork_info->load_artwork(filename)) != NULL)
+ {
+#if 0
+ printf("[adding new artwork '%s']\n", filename);
+#endif
+
+ (*listnode)->num_references = 1;
+ addNodeToList(&artwork_info->content_list, (*listnode)->source_filename,
+ *listnode);
+ }
+ else
+ {
+ int error_mode = ERR_WARN;
+
+#if 1
+ /* we can get away without sounds and music, but not without graphics */
+ if (artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+#endif
+
+ Error(error_mode, "cannot load artwork file '%s'", basename);
+ return;
+ }
+}
+
+#else
+