+ for (j = 0; j < num_suffix_list_entries; j++)
+ setString(&file_list[i].parameter[j], file_list[i].default_parameter[j]);
+
+ file_list[i].redefined = FALSE;
+ file_list[i].fallback_to_default = FALSE;
+ }
+
+ /* free previous dynamic artwork file array */
+ if (artwork_info->dynamic_file_list != NULL)
+ {
+ for (i = 0; i < artwork_info->num_dynamic_file_list_entries; i++)
+ {
+ free(artwork_info->dynamic_file_list[i].token);
+ free(artwork_info->dynamic_file_list[i].filename);
+ free(artwork_info->dynamic_file_list[i].parameter);
+ }
+
+ free(artwork_info->dynamic_file_list);
+ artwork_info->dynamic_file_list = NULL;
+
+ FreeCustomArtworkList(artwork_info, &artwork_info->dynamic_artwork_list,
+ &artwork_info->num_dynamic_file_list_entries);
+ }
+
+ /* free previous property mapping */
+ if (artwork_info->property_mapping != NULL)
+ {
+ free(artwork_info->property_mapping);
+
+ artwork_info->property_mapping = NULL;
+ artwork_info->num_property_mapping_entries = 0;
+ }
+
+#if 1
+ if (!GFX_OVERRIDE_ARTWORK(artwork_info->type))
+#else
+ if (!SETUP_OVERRIDE_ARTWORK(setup, artwork_info->type))
+#endif
+ {
+ /* first look for special artwork configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(artwork_info->type);
+
+#if 0
+ printf("::: filename_base == '%s' [%s, %s]\n", filename_base,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
+#endif
+
+ if (fileExists(filename_base))
+ LoadArtworkConfigFromFilename(artwork_info, filename_base);
+ }
+
+ filename_local = getCustomArtworkConfigFilename(artwork_info->type);
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ LoadArtworkConfigFromFilename(artwork_info, filename_local);
+}
+
+static void deleteArtworkListEntry(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode)
+{
+ if (*listnode)
+ {
+ char *filename = (*listnode)->source_filename;
+
+ if (--(*listnode)->num_references <= 0)
+ deleteNodeFromList(&artwork_info->content_list, filename,
+ artwork_info->free_artwork);
+
+ *listnode = NULL;
+ }
+}
+
+static void replaceArtworkListEntry(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode,
+ struct FileInfo *file_list_entry)
+{
+ char *init_text[] =
+ {
+ "Loading graphics",
+ "Loading sounds",
+ "Loading music"
+ };
+
+ ListNode *node;
+ char *basename = file_list_entry->filename;
+ char *filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+ if (filename == NULL)
+ {
+ Error(ERR_WARN, "cannot find artwork file '%s'", basename);
+
+ basename = file_list_entry->default_filename;
+
+ /* fail for cloned default artwork that has no default filename defined */
+ if (file_list_entry->default_is_cloned &&
+ strEqual(basename, UNDEFINED_FILENAME))
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (*listnode == NULL && artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "token '%s' was cloned and has no default filename",
+ file_list_entry->token);
+
+ return;
+ }
+
+ /* dynamic artwork has no default filename / skip empty default artwork */
+ if (basename == NULL || strEqual(basename, UNDEFINED_FILENAME))
+ return;
+
+ file_list_entry->fallback_to_default = TRUE;
+
+ Error(ERR_WARN, "trying default artwork file '%s'", basename);
+
+ filename = getCustomArtworkFilename(basename, artwork_info->type);
+
+ if (filename == NULL)
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (*listnode == NULL && artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "cannot find default artwork file '%s'", basename);
+
+ return;
+ }
+ }
+
+ /* check if the old and the new artwork file are the same */
+ if (*listnode && strEqual((*listnode)->source_filename, filename))
+ {
+ /* The old and new artwork are the same (have the same filename and path).
+ This usually means that this artwork does not exist in this artwork set
+ and a fallback to the existing artwork is done. */
+
+#if 0
+ printf("[artwork '%s' already exists (same list entry)]\n", filename);
+#endif
+
+ return;
+ }
+
+ /* delete existing artwork file entry */
+ deleteArtworkListEntry(artwork_info, listnode);
+
+ /* check if the new artwork file already exists in the list of artworks */
+ if ((node = getNodeFromKey(artwork_info->content_list, filename)) != NULL)
+ {
+#if 0
+ printf("[artwork '%s' already exists (other list entry)]\n", filename);
+#endif
+
+ *listnode = (struct ListNodeInfo *)node->content;
+ (*listnode)->num_references++;
+
+ return;
+ }
+
+ DrawInitText(init_text[artwork_info->type], 120, FC_GREEN);
+ DrawInitText(basename, 150, FC_YELLOW);
+
+ if ((*listnode = artwork_info->load_artwork(filename)) != NULL)
+ {
+#if 0
+ printf("[adding new artwork '%s']\n", filename);
+#endif
+
+ (*listnode)->num_references = 1;
+ addNodeToList(&artwork_info->content_list, (*listnode)->source_filename,
+ *listnode);
+ }
+ else
+ {
+ int error_mode = ERR_WARN;
+
+ /* we can get away without sounds and music, but not without graphics */
+ if (artwork_info->type == ARTWORK_TYPE_GRAPHICS)
+ error_mode = ERR_EXIT;
+
+ Error(error_mode, "cannot load artwork file '%s'", basename);
+
+ return;
+ }
+}
+
+static void LoadCustomArtwork(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo **listnode,
+ struct FileInfo *file_list_entry)
+{
+#if 0
+ printf("GOT CUSTOM ARTWORK FILE '%s'\n", file_list_entry->filename);
+#endif
+
+ if (strEqual(file_list_entry->filename, UNDEFINED_FILENAME))
+ {
+ deleteArtworkListEntry(artwork_info, listnode);
+ return;
+ }
+
+ replaceArtworkListEntry(artwork_info, listnode, file_list_entry);
+}
+
+void ReloadCustomArtworkList(struct ArtworkListInfo *artwork_info)
+{
+ struct FileInfo *file_list = artwork_info->file_list;
+ struct FileInfo *dynamic_file_list = artwork_info->dynamic_file_list;
+ int num_file_list_entries = artwork_info->num_file_list_entries;
+ int num_dynamic_file_list_entries =
+ artwork_info->num_dynamic_file_list_entries;
+ int i;
+
+ for (i = 0; i < num_file_list_entries; i++)
+ LoadCustomArtwork(artwork_info, &artwork_info->artwork_list[i],
+ &file_list[i]);
+
+ for (i = 0; i < num_dynamic_file_list_entries; i++)
+ LoadCustomArtwork(artwork_info, &artwork_info->dynamic_artwork_list[i],
+ &dynamic_file_list[i]);
+
+#if 0
+ dumpList(artwork_info->content_list);
+#endif
+}
+
+static void FreeCustomArtworkList(struct ArtworkListInfo *artwork_info,
+ struct ListNodeInfo ***list,
+ int *num_list_entries)
+{
+ int i;
+
+ if (*list == NULL)
+ return;
+
+ for (i = 0; i < *num_list_entries; i++)
+ deleteArtworkListEntry(artwork_info, &(*list)[i]);
+ free(*list);
+
+ *list = NULL;
+ *num_list_entries = 0;
+}
+
+void FreeCustomArtworkLists(struct ArtworkListInfo *artwork_info)
+{
+ if (artwork_info == NULL)
+ return;
+
+ FreeCustomArtworkList(artwork_info, &artwork_info->artwork_list,
+ &artwork_info->num_file_list_entries);
+
+ FreeCustomArtworkList(artwork_info, &artwork_info->dynamic_artwork_list,
+ &artwork_info->num_dynamic_file_list_entries);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions only needed for non-Unix (non-command-line) systems */
+/* (MS-DOS only; SDL/Windows creates files "stdout.txt" and "stderr.txt") */
+/* (now also added for Windows, to create files in user data directory) */
+/* ------------------------------------------------------------------------- */
+
+char *getErrorFilename(char *basename)
+{
+ return getPath2(getUserGameDataDir(), basename);
+}
+
+void openErrorFile()
+{
+ InitUserDataDirectory();
+
+ if ((program.error_file = fopen(program.error_filename, MODE_WRITE)) == NULL)
+ fprintf_newline(stderr, "ERROR: cannot open file '%s' for writing!",
+ program.error_filename);
+}
+
+void closeErrorFile()
+{
+ if (program.error_file != stderr) /* do not close stream 'stderr' */
+ fclose(program.error_file);
+}
+
+void dumpErrorFile()
+{
+ FILE *error_file = fopen(program.error_filename, MODE_READ);